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Why WarSpeed needs its own surface

Some projects should live beside a personal site, not inside it.

gamesWarSpeedproduct thinking

Not every project should be introduced the same way.

A personal site can hold context, writing, and the broader shape of what someone is building. But a game is different. A game needs atmosphere. Screenshots. Motion. A page that behaves more like a world entrance than a profile section.

That is why WarSpeed should not be buried as a subsection inside a founder homepage.

It needs its own surface for a few reasons:

  1. Clarity — people arriving for the game should understand the game immediately.
  2. Searchability — a standalone page gives the project a cleaner path for discovery.
  3. Tone — the visual language for a space combat game should not be forced to share a room with calmer editorial writing.
  4. Momentum — devlogs, updates, trailers, and build drops belong closer to the thing itself.

A personal site can point toward the work.

But sometimes the work deserves a front door of its own.